The Shmear.com Rules of Shmear Deck Rankings Object Deal The basic rules of Regular Shmer are presented here, with variations following below Shmear Points
(note: There are a total of 80 card points available.) Even though it is possible to lose points in Shmear, a player’s Score can never be less than Zero chips. Bidding If all players pass, the dealer is given the choice of playing out the hand or forfeiting the deal. If the dealer plays out the hand they either bid 2 or Shoot the Moon (see below). If the dealer forfeits the deal then they lose 2 chips, gain 1 blue chip and the next player deals. It is wise to forfeit the deal if another player is close to winning the game Playing The winner begins the next round by playing one of their remaining cards. Each player (in-turn) must play a card of the same suit or play a trump. If a player does not have a lead-suit or trump card then they may play any of the remaining cards in their hand. At the end of the trick, the player who played the highest ranked card in the lead suit (see Rankings) wins the trick and captures his/her opponent’s cards. However, if a trump card is played then the player with the highest ranked trump card wins the trick. This process continues until all cards have been played all of their cards (6 tricks). Scoring The process of Bidding, Playing, and Scoring is continued until a player has enough chips to win the game (15 chips). The deal is passed clockwise. Shooting the Moon!!! If the Shooter wins all 4 Shmear Points they win the game. If the Shooter does not win all 4 Shmear Points, the Shooter loses all their red and white chips and earns 2 blue chips. If a player Shoots the Moon they must play their original 6 cards and may not swap, use the kitty or draw any cards. If a player Shoots the Moon in Crazy Shmear then the Regulator Shmear rules are in effect. The Shooter does not get a partner and every player may earn Shmear Points under the Regulator Shmear rules. Winning Shmear Variations at Twoopy.com Crazy Shmear Variant At the end of the 6 rounds, the player who has the High Shmear Point is a partner with the player who has the Low Shmear Point. If a player has both the High Shmear Point and the Low Shmear Point, that player is his/her own partner. Sometimes the high bidder is not one of the partners. Partners combine their points when calculating the Game Shmear Point. The other players do not combine their points for Game. Both partners receive the number of chips they have won together at the end of the hand. (For example, if the high bid is 3 and one partner wins High and Jack, the other partner wins Low, and together they win Game; then the partners each get 4 chips.) If the high bidder is a partner and the partners can’t combine their Shmear Points to make the bid then each partner loses the amount of chips that were bid and each partner earns a blue chip. (For example, if the high bid is 4 and one partner wins High and Jack and the other partner wins Low, but another player wins Game then each partner will lose 4 points and get a blue chip.) Partner Shmear Variant Players sitting across the table from each other are partners. Partners combine their points when calculating the Game Shmear Point. Both partners receive the number of chips they have won together at the end of the hand. (For example, if the high bid is 3 and one partner wins High and Jack, the other partner wins Low, and together they win Game; then the partners each get 4 chips.) If the partners can’t combine their Shmear Points to make the bid then each partner loses the amount of chips that were bid and each partner earns a blue chip. (For example, if the high bid is 4 and one partner wins High and Jack and the other partner wins Low, but another player wins Game then each partner will lose 4 points and get a blue chip.) Kitty Shmear Variant At the end of the bid, the high bidder adds the kitty to his/her hand. Before playing the first card, the high bidder must discard 3 cards so they begin the hand with just 6 cards. Jick Shmear Variant There is an extra Shmear point called the Jick. The Jick is the Jack of the same color but opposite suit as the jack of trump. The Jick ranks between the Jack and 10 of Trump. Partner Jick Shmear Variant Jick Shmear and Partner Shmear rules are combined. Pitch Variant (also called "Setback") The Shmear Point rule for Low states that the person who plays the lowest trump card gets the Low Shmear Point. However, in Pitch the person who “brings home” the trick with the lowest trump wins the Low Shmear Point. Partner Pitch Variant (also called "Partner Setback") Pitch and Partner Shmear rules are combined. Lingo
Shmear/Schmeer/Smier/Schmier/Shmear/Shmir (shmîr) n. Slang. A number of things that go together; an aggregate: bought the whole shmear. |
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